libGL error: failed to load driver: swrast with Optirun

So ive been trying to figure out this problem with a LibGL error. It says its failed to load the driver swrast. Ive been trying to load the game “Relics of Annorath”. It seems like when i run the launcher like so “./ROALauncher.sh” without optirun, the game loads fine with the Intel card, but it’s slower than snot. Although i only get the “swrast” error when adding “optirun ./ROALauncher.sh”. I have been looking around for a fix, but most people say it’s a Virtualgl error, or a lib32 bumblebee error. Ive tried all i could, but i think im stuck waiting for a fix.

My console output:

libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
AL lib: alcOpenDevice: Option ‘format’ is deprecated, please use ‘channels’ and ‘sample-type’
AL lib: FreeContext: (0xf631e0) Deleting 1 Source(s)

Although i do have two copies of swrast in:

/usr/lib/i386-linux-gnu/dri/swrast_dri.so
/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so

It still wont budge. I will keep a lookout for a solution.

-Orkultus-

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One comment on “libGL error: failed to load driver: swrast with Optirun

  1. azaroma says:

    Hey did you find any solution?

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